I assume that the velocity of that shell is very slow and when the launcher is in the vertical position it is sighted to account for the drop. Turn it sideways and if you do not account for the drop, well it hits the ground in front of you and interesting things happen.I shot a RPG like that once. It hit the ground about 10yds in front of me ( luckily it did not have time/ distance to arm) it ricocheted up into the air about 50ft ABOVE my intended target,and damn near killed a water buffalo grazing out in a rice paddy at about 100yds from me.
I'm sure the BG's said . . . "WTF WAS THAT . . NEW WEAPON ?? . . . cuz they hauled ass. --- SAWMAN
IIRC the velocity of the Chinese built RPG's were about 250-300fps. --- SAWMAN
Close, it's 300 meters per second max velocity.
The rocket motor ignites after 10 metres and sustains flight out to 500 metres at a maximum velocity of 295 metres per second. The grenade is stabilized by two sets of fins that deploy in-flight: one large set on the stabilizer pipe to maintain direction and a smaller front set to induce rotation.
Maximum firing range: 700 m (OG-7V); (self de...
Muzzle velocity: 115 m/s (boost); 300 m/s (flight)
Sights: PGO-7 (2.7×), UP-7V Telescopic sight ...
Type: Rocket-propelled grenade launcher
My pistols are sighted to hit on the dot, which is above the line of bore, so canting the gun will result in the shot being displaced in the direction the gun is leaning, and down because of gravity. I'd aim mine in the upper left corner.
That will be the left upper shoulder of the target.Assuming a shooter on his right side, the dot is held at the target's right side (shooter's perspective).